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- This message was not posted to the list correctly, so I'm forwarding it...
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- On Wed, 3 Jan 1996 rcohen@monmouth.com (Robert Cohen) wrote:
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- > >How the hell should I setup my lights so I can see Depth on a ripple
- > >displaced polygon?
- > >Hello all....
- > >In this scene I have a Rippled polygon where names are coming out the
- > >center. The camera is perpendicular (what a word!!!) to the poly...but
- > >I see no depth!!!, it's not shiny!!!.no matter where I put the lights!!!
- > >I just spent the whole morning trying!!!
- > >Help!!!!
- > >Thank you
- >
- > Well without knowing what you have already tried, I would suggest turning on
- > shadowing (mapping or ray traced) and defining your object with self shadow.
- > Next, I would be sure that you turn luminosity down real low or even down to
- > zero. Then make sure that your object has some amount of diffuse. In setting
- > up certain water surfaces, it is possible to set things like reflection maps
- > with too high a value to see any actual surface detail belonging to the
- > object. And... I don't know what platform you are using or what release of
- > Lightwave. I don't use a PC nor do I use 4.X yet on this here Amiga, so I
- > don't know if you perhaps have found a bug in your version of the software...
- >
- > Hope this helps.
- >
- >
- > _ __ __
- > ' ) ) / _/_ / ) /
- > /--' ____/____ __ / / ____/_ _ __ Lightwave Animator
- > / \_(_) /_) (<_/ (_(__ (__/ (_) / /_(<_/) ) rcohen@monmouth.com
- >
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-
- -David Warner
- dwarner@albany.net
- http://www.albany.net/~dwarner
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